Using Analytics to Create Viral Games

My note on the video Using Analytics to Create Viral Games by Gavin Eisenbeisz

Viral games are "made" by content creators.
Content creators play games that increase their retention rate, because that's how they get paid
Make games that naturally creates videos with high retention rates.

[[Game Retention Study.pdf]] was made studying retention on no-commentaries gameplay video.
(So something that directly matches how your game can create high retention rates for content creators)

How to increase retention rate on videos

Author's DevLog template video:

Game features decreasing retention rate

Keep in mind that some features are bad for retention in a video, but good for player experience, so it's a balance.

Features that help hold retention

Features that bump retention

Nuance features and other notes