Looking Back on September
Hi friends, I hope you had a great week!
To start off, I wanted to reflect back on September a bit.
At the start of the month, I challenged myself
: I’d be gamedev’in 10 hours a week and releasing a micro game every month.
Well, so far so good! In September I released a micro platformer
, and I even released a new game this week!
To be fair, the scope of both these games is incredibly small, but they got me started. With 3 weeks to go in October, I’ll aim for a little bit bigger scope - in the form of a multiplayer game.
This week though, I didn’t do much game development. It was still a pretty productive week. Let’s dive in!
loupyestu
I released loupyestu, the puzzle game I was working on, on itch.io. Here is the page if you want to try it:
The first 3 levels are tutorials, while the last 2 are a bit more puzzly. Nothing crazy though, I found very difficult to come out with good puzzles. First I’m not a big puzzle player, and the set of mechanism I added is a bit simplistic.
Anyway, here’s what the todo list looked like at the end:
- Turn based actions
- Wolf pathfinding
- Loose condition
- Obstacles
- Door
- Opening the door with Wolf -> Loose as well
- Hunter kills wolf
- Transitions
- Gramgram can be eaten by the wolf, which gives us a little more time to escape
- CI/CD
- Better indication that we need to kill the wolf before escaping
- Sound effect
- Win screen
- Plate to open locked door
- 5 levels
- Menu
- Options
- Save
- In game menu
- Better death animation
As you can see, I didn’t add menus and saves. That’s because I already added them to my other project of this week:
godot starting template
I started working on a template for all my games. It’s open source, and you can find it here: https://gitlab.com/thibaudio/godot_game_template . There’s still a lot missing, but I’m planning to add more features while I’m building new games.
rust-nested-windows-manager
Another project I started this week was a custom window manager, inspired by the one Kebabskal
built.
The goal is to be able to tag a window, for example godot, and have it handle by the window manager. Then it will just stacked all the tagged window in a dedicated portion of my screen.
It’s in rust and not finished at all, but you can still check it out here: https://github.com/thibaudio/rust-nested-window-manager
.
cherry on top
This week I even spent some time revamping my site : I updated the front page a bit, and also added a space to showcase my projects .
Next game project
With that said, it’s time to get back in the gamez! This week I’ll start working on my new project. For now, all I know is that it will be a 2vs2 multiplayer game with 10-15min session time.
More on that next week!
All right, thanks for reading!
See you all next time.
P.S. This awesome tweet