(S)coping with time

Hi there!
I hope you are all doing great.

I’m back from some well deserved vacations, where I had time to do some thinking:
My life goal is be able to sustain my family with money from making games and vegetables from our garden, so I better start working toward this.

The first milestone is to get good at making games.
I don’t want to make the perfect game, I don’t expect to make money, I only want to become good at shipping games - so I need to ship a lot of games.
While I’m at it, I’ll also work on my visibility, and try to have my games played by more and more people.

Now, I have a full time job, so how I am going to find the time to do all this?

Inspired by Randy’s blog post, I’ve made a list of what I’m doing with the 168 hours we all have each week:

Without even taking real life into account, I’m left with only 10 hours to work on game dev.

The first goal is to ship a game in 4 weeks on itch.io, stick around to follow my progress!

See you all next week!