Slow Week

Hello friends!
Thanks for tuning in once again, I hope you all had a great week!

As anticipated in my last post, this week was really slow for me - so this post will be extremely short!

Multiplayer with Steam

I started working on the multiplayer aspect of my October’s game (which will release in November).
It is really easy to get up and running with GodotSteam.
For now, it’s just a bit painful to test, because when using SteamWorks as a lobby / p2p networking solution, you need to have 2 different steam accounts connected. I didn’t find a better solution than to start the game on 2 different VMs.
I’m thinking about implementing a simpler transport layer, just for testing purposes. There’s already a How to remove steam guide in the GodotSteam docs.

The new todo list for the project:

 

Is that really all?
Yes :)
See you next week!

 

P.S. “I want my game to go viral, but twitter is ALL about luck!!!”