Slow Week
Hello friends!
Thanks for tuning in once again, I hope you all had a great week!
As anticipated in my last post, this week was really slow for me - so this post will be extremely short!
Multiplayer with Steam
I started working on the multiplayer aspect of my October’s game (which will release in November).
It is really easy to get up and running with GodotSteam.
For now, it’s just a bit painful to test, because when using SteamWorks as a lobby / p2p networking solution, you need to have 2 different steam accounts connected. I didn’t find a better solution than to start the game on 2 different VMs.
I’m thinking about implementing a simpler transport layer, just for testing purposes. There’s already a How to remove steam guide in the GodotSteam docs.
The new todo list for the project:
- Top down character controller
- Dash
- Bouncy ball in enclosed space
- Create / join lobby (mostly done)
- Multiplayer gameplay
- Score goals
- Movable walls
- Special abilities (Throw walls, dash, player quickly grows, …)
- Matchmaking?
Is that really all?
Yes :)
See you next week!
P.S. “I want my game to go viral, but twitter is ALL about luck!!!”