Godot - Trenchbroom setup

This is my setup to work with Trenchbroom in Godot with func_godot .

At the moment though, it’s a bit tedious to add new 3D models.
I need to create a tool script to automate this part.
Here’s what I have to do to make a model available in Trenchbroom:

  1. Create the model in blender, with the materials
  2. Export the model as an glb to Godot
  3. Create a Godot scene, with the model in it, rotate it to face the correct direction
  4. Create an entity resource using the model
  5. Export the entities library
  6. Reload the entities in trenchbroom

For reference, here’s how I structure a project:

GodotGame/
├───raw_assets/                           # .blend / .krita / .aseprite ...
├───src/                                  # The actual godot folder
│   ├───addons/
│   │   └───func_godot/
│   ├───entities/                         # One folder per entity
│   │   ├───player/  
|   │   │   ├───player.gd                 # Godot script
|   │   │   └───player.tscn               # Godot scene file
│   │   ├───door_entity/  
|   │   |   ├───door_entity.gd            # Godot script
|   │   |   ├───door_entity.tres          # FuncGodotFGDBaseClass Resource
|   │   |   └───door_entity.tscn          # Godot scene file
│   │   └───fdg.tres                      # FuncGodotFGDFile Resource
|	├───maps/                             # Trenchbroom & Godot Scene map files
│   │   ├───level1/  
|   │   │   ├───level1.tscn               # Godot scene file
|   │   │   ├───level1_map_settings.tres  # Optional FuncGodotMapSettings Resource
|   │   │   └───level1.map                # Trenchbroom map file
│   │   └───func_godot_map_settings.tres  # Global FuncGodotMapSettings Resource
│   ├───scripts/                          # Non-entity scripts, like tools, managers, UI, ...
│   ├───models/                           # Exported game models in .glb format
|   │   └───props/   # <-- Folder from which all props entities will be generated
│   ├───textures/                         # Textures
│   └───config.tres                       # TrenchBroomGameConfig Resource
└───trenchbroom/                          # FuncGodot's "Map Editor Game Path"
    └───models/                           # FuncGodot exported models, added to .gitignore

#gamedev